Юр, это не самый хороший скрипт на отображение переменных, я бы сказала меня этот скрипт подвёл и я от него отказалась.
Вот хороший скрипт, который можно настроить на свой вкус:
Код:
=begin
================================================================================
 CDR - Show Variables 1.3
 -------------------------------------------------------------------------------
 Author: Ceodore
 Mail: ceodore@email.com
 https://ceodoremaker.wordpress.com

===============================Change log=======================================
  04/04/2013 - 1.3 release. Bug fixes and new stuff
  02/04/2013 - 1.2 release. Added font options.
  01/04/2013 - 1.1 release. Fixed a minor bug.
  01/04/2013 - 1.0 release.
  
===============================Description======================================
  This implementation is meant to provide a way display any number of variables 
  on the map.

=================================License========================================
  You may freely use and modify this script as long as you do not change the
  original author information. If you use this on your game, include the author
  on the credits.
  
===================================Use==========================================
  Open a Script event command and follow the instructions:
  
  Before showing a variable you need to define it's options. To do it, type
  the command:
  
  sv_options(n,x,y,icon,color,dir,icon_pos, lzeros)
  Where n is the variable number and x and y are the value position on screen.
  The other are optional, but it's nice to define, you only need to do it once
  for each variable.
    
    icon -> The icon index
    color -> the color number
    dir -> the text direction, wich can be:
                :ltr (left to right)
                :rtl (Right)
                :mid (center)
    icon_pos -> The icon position, can be :left or :right
    lzeros -> The number of leading zeroes
    
  show_variable(n)
  Shows a variable on screen as specified in sv_options()
  
  hide_variable(n)
  Hides the variable n if it's being displayed on screen.  

================================================================================
=end
module CDR_SV  
  # sub module containing default font options for the variable values
  module FONT
    NAME = ["Evolventa"]
    SIZE = 25
    BOLD = false
    ITALIC = false
    SHADOW = false
  end
end
#==============================================================================
#  DataManager
#==============================================================================
SuperDataManager = DataManager.dup
module DataManager
    #--------------------------------------------------------------------------
    # * intercept: clears the variable settings list
    #--------------------------------------------------------------------------
    def self.create_game_objects
      Window_Variables.clear
      SuperDataManager.create_game_objects
    end
end
#==============================================================================
#  Game_Interpreter
#==============================================================================
class Game_Interpreter
  #--------------------------------------------------------------------------
  # * new method: displays a variable on map screen
  #--------------------------------------------------------------------------
  def sv_options(n,x,y,icon=nil,color=1,dir=:ltr,icon_pos=:left, lzeros=0)
    return unless SceneManager.scene.is_a?(Scene_Map)
    sv_window = SceneManager.scene.variables_window
    case dir
      when :ltr
        text_direction = 0
      when :mid
        text_direction = 1
      when :rtl
        text_direction = 2
     end
    sv_window.sv_options(n,x,y,icon,color,text_direction,icon_pos,lzeros)
  end
  #--------------------------------------------------------------------------
  # * new method: displays a variable on map screen
  #--------------------------------------------------------------------------
  def show_variable(n)
    return unless SceneManager.scene.is_a?(Scene_Map)
    sv_window = SceneManager.scene.variables_window
    sv_window.show_variable(n)
  end  
  #--------------------------------------------------------------------------
  # * new method: hides a displayed variable
  #--------------------------------------------------------------------------
  def hide_variable(n)
    return unless SceneManager.scene.is_a?(Scene_Map)
    sv_window = SceneManager.scene.variables_window
    sv_window.hide_variable(n)
  end
end
#==============================================================================
#  SvOptions
#==============================================================================
class SvOptions
  attr_accessor :id
  attr_accessor :x
  attr_accessor :y
  attr_accessor :text_color
  attr_accessor :x
  attr_accessor :text_direction
  attr_accessor :icon_index
  attr_accessor :icon_position
  attr_accessor :lzeros
  attr_accessor :visible
  
  #--------------------------------------------------------------------------
  # * new method: initialize
  #--------------------------------------------------------------------------
  def initialize(id,x,y,icon,color,dir,icon_pos,lzeros,visible)   
    @id = id    
    @x = x
    @y = y
    @text_color = color
    @text_direction = dir
    @icon_index = icon
    @icon_position = icon_pos
    @lzeros = lzeros
    @visible = visible    
  end
  #--------------------------------------------------------------------------
  # * new method: displays the variable on map screen
  #--------------------------------------------------------------------------
  def show
    @visible = true
  end
  #--------------------------------------------------------------------------
  # * new method: hides the variable from map screen
  #--------------------------------------------------------------------------
  def hide
    @visible = false
  end
end
#==============================================================================
#  Window_Variables
#==============================================================================
class Window_Variables < Window_Base  
  @@items = {}
  #--------------------------------------------------------------------------
  # * new method: initialize
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, window_width, window_height)    
    self.opacity = 0
    self.visible = true
    refresh
  end
  #--------------------------------------------------------------------------
  # * new method: window_width
  #--------------------------------------------------------------------------
  def window_width
    return Graphics.width
  end
  #--------------------------------------------------------------------------
  # * new method: window_height
  #--------------------------------------------------------------------------
  def window_height
    return Graphics.height
  end
  #--------------------------------------------------------------------------
  # * new method: variable_width
  #--------------------------------------------------------------------------
  def variable_width
    return 160
  end
  #--------------------------------------------------------------------------
  # * new method: refresh
  #--------------------------------------------------------------------------
  def refresh
    contents.clear    
    @@items.each{|k,vw| draw_item(vw) if vw.visible}
  end
  #--------------------------------------------------------------------------
  # * new method: refresh
  #--------------------------------------------------------------------------
  def draw_item(item)
    icon_x = draw_item_icon(item) unless item.icon_index.nil?
    change_color(text_color(item.text_color))
    cdr_sv_font
    x_offset = item.icon_position == :left ? 28 : 0 
    text = $game_variables[item.id].to_s.rjust(item.lzeros, '0')    
    dir = item.text_direction
    draw_text(item.x+x_offset, item.y, variable_width, line_height, text, dir)
    reset_font_settings
    change_color(normal_color)
  end
  #--------------------------------------------------------------------------
  # * new method: draw_item_icon
  #--------------------------------------------------------------------------
  def draw_item_icon(item)
    case item.icon_position
      when :left
        icon_x = item.x
      when :right
        icon_x = item.x+variable_width
    end
    draw_icon(item.icon_index, icon_x, item.y)
    return icon_x
  end
  #--------------------------------------------------------------------------
  # * new method: sets the font options as specified on CDR_SV::FONT module
  #--------------------------------------------------------------------------
  def cdr_sv_font
    contents.font.name = CDR_SV::FONT::NAME
    contents.font.size = CDR_SV::FONT::SIZE
    contents.font.bold = CDR_SV::FONT::BOLD
    contents.font.italic = CDR_SV::FONT::ITALIC
    contents.font.shadow = CDR_SV::FONT::SHADOW
  end
  
  #--------------------------------------------------------------------------
  # * new method: resets the font settings as in default font
  #--------------------------------------------------------------------------
  def reset_font_settings
    contents.font.name = Font.default_name
    contents.font.size = Font.default_size
    contents.font.bold = Font.default_bold
    contents.font.italic = Font.default_italic
    contents.font.shadow = Font.default_shadow
  end
  
  #--------------------------------------------------------------------------
  # * new method: adds a new variable_window
  #--------------------------------------------------------------------------
  def sv_options(n,x,y,icon,color,dir,icon_pos, lzeros, visible = false)    
    if !@@items.has_key?(n)
      @@items[n] = SvOptions.new(n,x,y,icon,color,dir,icon_pos,lzeros,visible)
    else
      @@items[n].x = x      
      @@items[n].y = y
      @@items[n].icon_index = icon
      @@items[n].text_color = color
      @@items[n].text_direction = dir
      @@items[n].icon_position = icon_pos
      @@items[n].lzeros = lzeros
      @@items[n].visible = visible
    end
  end  
  
  #--------------------------------------------------------------------------
  # * new method: adds a new variable_window
  #--------------------------------------------------------------------------
  def show_variable(n)  
    return if !@@items.has_key?(n)
    @@items[n].show
  end  

  #--------------------------------------------------------------------------
  # * new method: removes a specific variable_window
  #--------------------------------------------------------------------------
  def hide_variable(n)
    return if !@@items.has_key?(n)
    @@items[n].hide
  end 
  
  #--------------------------------------------------------------------------
  # * new method: clears the variable options data
  #--------------------------------------------------------------------------
  def self.clear
    @@items = {}
  end 
end
#==============================================================================
#  Scene_map
#==============================================================================
class Scene_Map < Scene_Base
  attr_accessor :variables_window
  alias cdr_sv_start start
  def start
    cdr_sv_start
    @variables_window = Window_Variables.new
  end

  #--------------------------------------------------------------------------
  # * alias: updates each variable_window
  #--------------------------------------------------------------------------
  alias cdr_sv_update update
  def update
    cdr_sv_update
    @variables_window.refresh
  end

end